Before my 3D class starts, one of many of my lecturers, Mr.Kwang, gives me a heads up of 3DSMax software. I was told to do a simple airplane. I tried to draw it with cylinders founded in "Standard primitives" and made some wings by using boxes(can't really recall). He gave me a few sessions of tutorials.
I learnt: Simple objects, extruding objects, basic camera control, modify>Lathe, and boolean.
It ends up looking like a cheesy looking jet plane with tons of sharp edges. He told me not to use cylinder as it is troublesome to model it somehow.
He also told me to make a candelabra as practice.
He also told me to make a candelabra as practice.
After the first session of 3D animation lecture and tutorial class, Miss Chan, 3D animation I lecturer, taught me the basic of 3DSMax including basic control, creating objects, creating lights using mental ray, applying texture and rendering it.
Candelabra 3D model |
3D Candelabra with mental ray, plane and some minor adjustment |
I suddenly realize that it is a bit fat and short. I will change it later though. It still takes time to perfect it.