UV unwrap is a modifying tool under (Modify>Modifier List>Unwrap UVW) that allows you to wrap around object with photographic texture and such.
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End Result |
I was instructed to create a cereal box by googling unwrap cereal box texture and apply it onto a simple rectangle 3D box. Open up Material Editor and import the texture into it and drag it on the object to apply it.
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UVM editor |
One thing for sure that it will not seems to align properly as the computer will simply assign the texture random on each of the six sides of the box. Click on the incomplete textured cereal box and modify it with UV unwrap. Open up UV editor in modify and I am able to edit the UV map and assign it properly.
Polygon, edge, and vertex are used to select the six rectangle box provided in the editor as it helps in locating the position of the texture that you want to assign specifically.
On the right side of the panel, stitches are use to stick the sides of the box so that it will joint together. Quick transform is to straighten the line regarding it's horizontal or vertical. It just make things neat.
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Steel ball |
I was also instructed to create a bouncing ball. My lecturer showed us on creating an elastic bouncing ball. When a ball hits the ground, it will deform into a flat oval shaped ball. It will just happen very quickly.
However, I made a metal ball instead of a bouncy rubber ball. I applied some simple metal texture on the ball, added texture for the plane, and also created a Target Light as it follows the balls while it bounce till it stops.
Editing the Curve Editor under Graph Editors tab will allow you to adjust the motion of the bounce.